EC-TEL 2017 industry-track connects the industry and education
Industry and academia representers are meeting on September 14-15 at the Industry Track of the European Conference on Technology Enhanced learning to exchange ideas regarding the social aspects of Industry 4.0. The topics will include the workplace of the future, motivating workers, workplace learning, knowledge sharing and new tools, and how competencies ignite innovation.
Post-doc position in technology-enhanced learning
Post-doc position in technology-enhanced learning and educational technology
Place: Centre for Educational Technology, Tallinn University, Tallinn, Estonia
Requirements: PhD degree awarded from 03.03.2012 onwards
Expression of interest deadline: February 28th, 2017
Call for Professorship
Call for the Expression of Interest in a Professor position at the School of Digital Technologies, Tallinn University, Estonia
The School of Digital Technologies has undertaken a major development by evolving international programmes and research groups. The main ongoing research in the school is devoted to developing and investigating the functioning of social media digital ecosystems, human-computer interaction, information sciences and applied mathematics.
WUD – a day about making our world work better
Marieh Sayadchi, one of the organisers of WUD Tallinn 2016, explains the meaning and purpose of the event.
Marieh Sayadchi: I think the best thing about our group was our multi-disciplinary backgrounds and willingness to listen to one another
This month kicked off successfully for a student from the School of Digital Technologies. Marieh Sayadchi, a Human-Computer Interaction graduate and currently a Digital Learning Games first year student was part of The Artsy Game team, who won the international hackathon in Tallinn University. Now Marieh is sharing her experience with us.
Student project: Grids – a collaborative multi-user music making application
During the spring semester in their integrated courses project, 3 Human-Computer Interaction Masters programme students created a collaborative multi-user music making application called GRIDS that up to 4 people can collaboratively use with their smartphones. The integrated courses project combines four courses: interaction design methods, developing interactive systems, evaluating user experience and practice/business.
What is Human-Computer Interaction?
David (the Head of the programme) please describe, what is the Human-Computer Interaction MA programme about?
The programme is about human-computer interaction (HCI). A field of study that focuses on the design and use of computer technology, particularly on the interfaces between people (users) and computers.
Before telling you a story about Umeå, it would probably be interesting to know how I ended up in a place in Northern Sweden which you have probably never heard of.
The Learning Layers Project – Visiting Milan Expo and a Auccessful Third Year Review Meeting
The Learning Layers project (www.learning-layers.eu) is the largest research project that Tallinn University is currently coordinating.
What is Digital Library Learning or DILL?
Two countries, two universities, one language, one goal, a good result – this is the international master’s programme Digital Library Learning.
Digital Learning Games
We play serious games
Acknowledging the rising trend of game-based learning, Tallinn University decided to open the interdisciplinary international master’s programme called Digital Learning Games.
ECIL 2015: Information Literacy in the Greenhouse
Istanbul in 2013, Dubrovnik in 2014, Tallinn in 2015. The European Conference on Information Literacy (ECIL) covered the latest annual stage of its trek across the continent when it met in the Estonian capital on 19-22 October.
Physiological computing at the Prague Dance Hackathon
Recently I visited Prague to take part in the jury of a dance hackathon. I had never taken part in a hackathon before, and it was very interesting to see so much enthusiasm and energy within these 3 days. I represented physiological computing expertise because the Prague Dance Hackathon also focused on the use of brain-computer technologies.
Winner of the Samsung Digital Turn 2015 is Tartu Veeriku School
The main prize was received by the team of Tartu Veeriku School in the final event of the Samsung Digital Turn programme that took place at the Glass Hall of the Song Festival Ground on Tuesday, December 1st. The school will be able to choose any digital devices from the Samsung product catalogue for the total sum of 10 000 EUR.